Small On Top's new types of events!


Heya!

For the last few past months, I've been trying out a new type of event in my game. In these events you can actually choose how you want it to play out. I wanted to try something different and came to this type of solution. 

In my first attempt, there were 2 characters you could choose and switch between. The logic of the event took a bit of work, but I got it to work after some time. As a whole, the event took me 2 months to make, and it was A LOT of work. It tired me quite the bit in the end, and I might not do events of this size for a while. Anyway, I decided to cut the event in 2 and do the Hyena parts first and then the Taur parts second.

In the event you're prompted to choose 1 character and start the event with him. Then you choose what you want to do with the character and the event starts. You can play out the event for 2 images until choices are put in front of you again. Would you like to continue, ending the whole event, switch to fricking or switch characters. Only exception is the Taur's f*p portion that lasts for 3 images.

This is the system that took a bit of time to figure out. I wanted the player to feel like they could play the event multiple times and it would feel a bit different each time. I think I managed to create a fun system that isn't too hard to understand. The system really does most of the work and you as the player only need to choose how you want to play the event.

At first, I wished I could do more scenarios for the event or put more work in the "if you've done this part this other part plays differently" thing, but in the end I decided that it would be WAY too much work for 1 guy to do. The event already has 19 images (WOW!), 7 main images and the rest are variants. I think the end result turned out great and I wish to see more people play it and give me feedback on how it feels and if it's something I should do more of.

For the Pine Island area of the game, I'm making more of these, just because they feel a bit different and monotony is always something that can happen in games and since my game is so hyper focused on 1 thing, it kind of has already happened with the events. Maybe these events will be smaller in size than the first one or just different.

In the new event, you have a lizard character that wants you to use different toys on him. There are 3 different toys you can choose from and then there are the character's butt and slit you can use them on. For this month's build, I focused on the slit and the system for the whole event. Next month is the butt. I hope this one will be a bit more manageable workwise. My first impression is that it was a bit less work than the previous version, but the character was a bit harder to work with. Maybe because slit stuff was new so there was a learning curve there. Next month's art should be easier since it's familiar butt stuff (lol).

I don't know if this was interesting at all to read, but I thought I'd make a post for everyone to see my thinking behind these new types of events I'm trying out.

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Comments

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This is an impressive bit of work, I don't code, but I know friends who do, and this isn't exactly easy to do all of the calls, making sure one event happened and then triggering the next. Good work and hope it all comes along nicely <3

Could you maybe add nipple play too? Some of these muscular hunks have such nice big nipples...